pub trait AchievementRepository: Send + Sync {
// Required methods
fn create<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn find_by_id<'life0, 'async_trait>(
&'life0 self,
id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Option<Achievement>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn find_by_organization<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn find_by_organization_and_category<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
category: AchievementCategory,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn find_visible_for_user<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
user_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn update<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn delete<'life0, 'async_trait>(
&'life0 self,
id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn count_by_organization<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<i64, String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Repository trait for Achievement persistence operations
Required Methods§
Sourcefn create<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn create<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Create a new achievement
Sourcefn find_by_id<'life0, 'async_trait>(
&'life0 self,
id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Option<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn find_by_id<'life0, 'async_trait>(
&'life0 self,
id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Option<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Find achievement by ID
Sourcefn find_by_organization<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn find_by_organization<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Find all achievements for an organization
Sourcefn find_by_organization_and_category<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
category: AchievementCategory,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn find_by_organization_and_category<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
category: AchievementCategory,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Find achievements by organization and category
Sourcefn find_visible_for_user<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
user_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn find_visible_for_user<'life0, 'async_trait>(
&'life0 self,
organization_id: Uuid,
user_id: Uuid,
) -> Pin<Box<dyn Future<Output = Result<Vec<Achievement>, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Find visible achievements (non-secret or user has earned them)
Sourcefn update<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn update<'life0, 'life1, 'async_trait>(
&'life0 self,
achievement: &'life1 Achievement,
) -> Pin<Box<dyn Future<Output = Result<Achievement, String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Update achievement