AchievementUseCases

Struct AchievementUseCases 

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pub struct AchievementUseCases { /* private fields */ }
Expand description

Use cases for achievement operations

Orchestrates business logic for achievement CRUD, awarding achievements to users, and calculating user achievement statistics.

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impl AchievementUseCases

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pub fn new( achievement_repo: Arc<dyn AchievementRepository>, user_achievement_repo: Arc<dyn UserAchievementRepository>, user_repo: Arc<dyn UserRepository>, ) -> Self

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pub async fn create_achievement( &self, dto: CreateAchievementDto, ) -> Result<AchievementResponseDto, String>

Create a new achievement

§Authorization
  • Only organization admins can create achievements
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pub async fn get_achievement( &self, achievement_id: Uuid, ) -> Result<AchievementResponseDto, String>

Get achievement by ID

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pub async fn list_achievements( &self, organization_id: Uuid, ) -> Result<Vec<AchievementResponseDto>, String>

List all achievements for an organization

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pub async fn list_achievements_by_category( &self, organization_id: Uuid, category: AchievementCategory, ) -> Result<Vec<AchievementResponseDto>, String>

List achievements by category

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pub async fn list_visible_achievements( &self, organization_id: Uuid, user_id: Uuid, ) -> Result<Vec<AchievementResponseDto>, String>

List visible achievements for a user (non-secret or already earned)

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pub async fn update_achievement( &self, achievement_id: Uuid, dto: UpdateAchievementDto, ) -> Result<AchievementResponseDto, String>

Update achievement (admin only)

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pub async fn delete_achievement( &self, achievement_id: Uuid, ) -> Result<(), String>

Delete achievement (admin only)

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pub async fn award_achievement( &self, user_id: Uuid, achievement_id: Uuid, progress_data: Option<String>, ) -> Result<UserAchievementResponseDto, String>

Award achievement to user

For repeatable achievements, increments times_earned counter. For non-repeatable, returns error if already earned.

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pub async fn get_user_achievements( &self, user_id: Uuid, ) -> Result<Vec<UserAchievementResponseDto>, String>

Get all achievements earned by a user (enriched with achievement data)

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pub async fn get_recent_achievements( &self, user_id: Uuid, limit: i64, ) -> Result<Vec<UserAchievementResponseDto>, String>

Get recent achievements for a user (last N)

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